Vehicles

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Vehicle design uses a simple mix and match selection of vehicle parts to create hundreds of different vehicles. Players can see the difference between vehicles as they design them, and can experiment with different weapons, propulsions and bodies to create over 2000 unit types. Here are examples of just a few.

Contents

Light Tanks

Light bodies like Viper and Bug are available early on, and make up early-game ground armies, using weapons like the Machinegun, Heavy Machinegun, Flamer, and Light Cannon. They use Wheels, Half-Tracks or Tracks as propulsion. Later on, light tanks armed with lightweight but hard-hitting weapons like Lancers or Bunker Busters can be used as hit-and-run units. Light tanks are cheap, nimble and easy to produce, but are unsuited to heavy combat against anything heavier than themselves.

Medium Tanks

As technology progresses, new bodies like Cobra become available with heavier armor and more resilient propulsion systems begin appearing. The medium tank is slower than the light vehicles, but packs heavier weapons like the Medium Cannon and Lancer, and is more heavily armored. These vehicles usually ride on Tracks or Half-Tracks, and are somewhat more expensive than light tanks. They are versatile, but lack the survivability of heavy tanks or the agility of light tanks or hovertanks.

Heavy Tanks

Heavy tanks can carry larger and stronger weapons and are very heavily armored. They are expensive, are produced slowly, and are very slow, but are hard to destroy. Heavy tanks form the mainstay of most mid-and-late game armies and can smash their way through anything lighter than themselves using their sheer firepower and superior resilience. Heavy tanks almost always ride on Tracked propulsion and carry heavy-duty weapons like the Heavy Cannon, Assault Gun, and Tank Killer.

The most effective weaponry against heavy tanks are cannons and rockets usually carried by other tanks, bunkers or VTOL strike fighters, although the VTOL aircraft variant of the Pulse Laser is also curiously effective against them.

Hover Tanks

Hovertanks focus on mobility over survivability. They are very fast and hard-hitting, and can travel over water, but are expensive and not as tough as regular tanks. Usually used with medium or heavy bodies, they make excellent hit-&-run units armed with powerful long-ranged lightweight weapons like the Lancer, Hyper Velocity Cannon, Pulse Laser and Scourge Missile. They are, however, particularly vulnerable to artillery and anti-tank weapons(rockets, cannons).

Commanders

Commanders lead other vehicles in battle, and handle their engagement settings, retreat settings, and fire control settings. They are equipped with laser designators which allow them to nominate targets for an entire group and increase the group's accuracy. They also bring back repaired units to the front line or battle, and act as delivery points for factories. Being valuable units, they are usually built on the toughest chassis and propulsion available.

Sensor Vehicles

These vehicles are equipped with powerful sensors that allow them to detect enemy units and structures that are outside the range of other vehicles. They are usually used to direct attacks from artillery units and VTOL aircraft.

Trucks

Trucks are simple non-combatant construction units that are used to build structures. Several trucks can work on the same structure and complete it faster. Trucks are also used to repair damaged structures, which doesn't cost any power. Simple, cheap trucks like the basic Truck design have good mobility but are flimsy, but since they have no experience and are very cheap, it is not much of a problem. Tougher trucks can be designed for battlefield construction tasks and Hover trucks can be built to access locations across water bodies.

VTOL Strike Fighters

Vertical Take-Off and Landing aircraft are equipped with the most advanced propulsion system available, and are able to fly, unhindered by terrain, at very high speeds. Strike fighter VTOLs are the fastest units in the game, over three times faster than the fastest ground unit. They are armed with rocketry like the Lancer, Tank Killer and Scourge Missile, and can attack any target, whether in the air or on the ground. They make hit-and-run attacks against their targets and have to return to a VTOL Rearming Pad to refill their ammunition supply. Strike fighters are usually built on light or medium bodies. They tend to be weak against structures, but are equally deadly against all other targets.

If armed with non-rocket weapons like the Hyper Velocity Cannon and Pulse Laser, these units cannot attack aerial targets and are purely ground-attack units, but otherwise remain the same. Bunker-Buster armed aircraft are also unable to shoot at other aircraft, and are ineffective against mobile ground targets, but are amazingly destructive against structures, taking down most bunkers and hardpoints in a single hit.

VTOL Bombers

VTOL bomber aircraft are armed with specialized aircraft-only bomb weapons, which are short ranged and require the aircraft to fly over it's target. Bombs come in two forms: explosive and incendiary. Explosive bombs like the Cluster and HEAP bombs are similar to artillery shells, with a large blast radius. Incendiary bombs like the Phosphor, Thermite and Plasmite bombs set fire to anything within their blast radius, including the ground itself, for a set amount of time. If any ground unit travels on to this burning ground, it too catches fire and takes damage over time. Both types of bombs are exceedingly effective against base structures, hardcrete fortifications, and cyborgs, but are average against other targets.

The Phosphor and Cluster bomb bays are lightweight and carry several small bombs. Such light bombers will fly around their target, until their bomb load is expended before returning to a Rearming Pad. They perform similarly irrespective of their chassis weight, but are extremely vulnerable to AA fire. They are, like strike fighters, very fast.

The Thermite, HEAP and Plasmite bomb bays are heavy and carry one or two bombs. These heavy bombers, built on medium bodies, are slower than other VTOL aircraft but are still much faster than even hovertanks. They fly to their target, drop their entire bomb load in one pass, and immediately return to a Rearming Pad. Heavy bombers are expensive and can devastate dense groups of units or structures, but are vulnerable against Surface-to-Air Missile(SAM) sites.