Rebalance Proposals
From WarzoneWiki
Rebalance Proposals are suggestions which leads to an improved game balance. Please discuss these proposals at Talk:Rebalance Proposals.
Contents |
Experience System
In WZ, experience points are earned with every kill. Some changes of the experience system could be usefull.
Damage instead of Kill
To damage an enemy unit should resault in experience points also. In present WZ game only the kill decides. That means, if you attack an enemy hardpoint with a group of your tanks, only that tank which made the last hit gets the experience point. The other tanks end up with nothing, although having worked as hard as that one lucky tank.
Quality Factor
Killing a weak viper wheel truck needs not necessarily be rewarded whereas the destruction of a big single building like missile bastion should result in more than one experience point.
A quotient of the attack value (or the production cost total power required) of the attacking unit and the destroyed resp. damaged unit should determine the gained experience.
| Attacker \ Victim --> | Machinegun Viper Wheels (56) | Light Canon Cobra Half-tracks (163) | Lancer Python Tracks (258) |
|---|---|---|---|
| Machinegun Viper Wheels (56) | 56/56 = 100% | 163/56 = 200%* | 258/56 = 200%* |
| Light Canon Cobra Half-tracks (163) | 56/163 = 50%* | 163/163 = 100% | 258/163 = 158% |
| Lancer Python Tracks (258) | 56/258 = 50%* | 163/258 = 63% | 258/258 = 100% |
*The factor has a minimum of 50%, and a maximum of 200%
Enemy only
Now you can gain experience by killing your own buildings. For instance, you build a couple of walls and let them be destroyed by your own tanks. These tanks will get experience.
Getting experience should be possible in regular enemy battles only.
Speed
Experience should rise faster. Now it's nearly impossible to get elite ranks in a multiplayer game. In single player mode it's very hard too. In the beginning you can make many kills with the nomerous and weak adversaries. Later you have fewer and heavily armoured enemy units while the rank steps require much more kills.
That should change. The power-of-two based promotion system should be replaced by a linear or a power-of-1.5 system.
Effect
The effect of the experience should be increased. Well experienced units should attack with doubled or tripled effectiveness and withstand an attack at least twice as long as unexperienced units do.
Fewer Experience Levels
In present version of Warzone there are nine different experience levels. That's too confusing. Four levels should suffice.
- Novice
- Experienced: Attack and defence values should be incresed by 30%.
- Veteran: The increase should be 60%.
- Elite (should be very hard to achieve): Increase 120%.
Other values should not be changed due to actual experience level. E.g. an increased speed normally doesn't make sense since the units often move in convoys. The only exception could be the range of sight. Here an increase of 10, 20, 30 percent may be conceivable.
Visibility
You should be able to see the rank of your enemy units. So you are warned, when a group of enemy elite tanks appears at your base.
Hide last produced Vehicle in Multiplayer Menu
Present Situation
Now, every produced unit is displayed in multi player menu and therefore visible to everybody. That means, it's impossible to surprise the enemy with some VTOLs or a group of Cyborgs, as everybody knows what units I will use because they have been visible in advance.
Suggestion
Replace the symbol of the latest produced unit with one of the coloured flags.


