Physics engine
From WarzoneWiki
Warzone's physics engine is relative old compared to modern games' engines, though it's still competitive and perhaps superior to most current RTS games. Acceleration and common properties:
Due to the limitations of hardware in 1999, physics properties are defined constants for different propulsions.
Gravity
This is no 'real' gravity in Warzone, nothing is affected by/takes gravity into consideration when doing collision/move speed calculations, though projectile system uses a fixed constant gravity factor to emulate the trajectory of indirect fire projectile.
'Weight'
All components in Warzone have 'weight', the weight is a factor to determine how fast a unit can run on certain terrain types or how fast a turret can turn.


